AI Insights · Timothy · June 2025
Top Boxing Games Performance in Belgium, Q2 2025
Discover the performance trends of the top boxing games on a unified platform in Belgium during Q2 2025, based on Sensor Tower data.
In the second quarter of 2025, the boxing games category in Belgium showed varying performance trends across the top five applications on a unified platform, as reported by Sensor Tower.
I, The One - Fighting Games from Azur Interactive Games Limited experienced a gradual decline in weekly downloads, starting from approximately 910K in mid-April to around 505K by the end of June. Despite this, weekly revenue showed intermittent increases, peaking at about $48 in late April and maintaining a modest presence through June. The app's weekly active users decreased from 2.3K to 1.5K over the quarter.
Boss Fight. by BoomBit, Inc. saw a notable rise in weekly downloads, reaching a high of 1.1K in mid-June from 253K at the quarter's start. Weekly revenue fluctuated, with a high of $103 at the beginning and smaller peaks throughout. Active users steadily increased, growing from 11K to nearly 14K by quarter's end.
Real Boxing 2, published by Vivid Games S.A., had a mixed quarter. Weekly downloads remained relatively stable, averaging around 250K. Revenue varied, with a peak of $149 in mid-April, and active users hovered around 500, showing minor fluctuations.
Swift Punch from America Scores showcased moderate download numbers, peaking at 292K in late May. However, there was no revenue recorded for this period, and data on active users was unavailable.
Lastly, Arm Wrestling Master by GOODROID, Inc. maintained a steady download rate, with numbers slightly decreasing from 342K to 111K. Active users remained fairly consistent, hovering around 2.4K, though no revenue was reported.
These insights, derived from Sensor Tower data, provide a snapshot of the competitive landscape for boxing games in Belgium during the second quarter of 2025. For more detailed analytics, visit Sensor Tower's platform.